Thesis

Fitz-Walter, Z. (2015). Achievement unlocked: Investigating the design of effective gamification experiences for mobile applications and devices. Queensland University of Technology, Brisbane, Australia.

Book Chapters

Fitz-Walter, Z., Tjondronegoro, D. & Wyeth, P. (2013). Gamifying everyday activities using mobile sensing. In Tools for Mobile Multimedia Programming and DevelopmentIGI Global

Conference Papers

Steinberger, F., Schroeter, R., Lindner, V., Fitz-Walter, Z., Hall, J., Johnson, D. (2015) Zombies on the Road: Game Design Cognition Balancing Road Safety and Fun. In Automotive User Interfaces and Interactive Vehicular Applications (AutomativeUI).

Vyas, D., Fitz-Walter, Z., Mealy, E., Soro, A., Zhang, J., Brereton, M. (2015) Exploring Physical Activities in an Employer-Sponsored Health Program. In ACM SIGCHI Annual Symposium on Computer-Human Interaction 2105 (CHI 2015).

Fitz-Walter, Z., Wyeth, P., Tjondronegoro, D. W., & Johnson, D. M. (2014) Exploring the effect of achievements on students attending university orientation. In ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI Play 2014).

Fitz-Walter, Z., Wyeth, P., Tjondronegoro, D., & Scott-Parker, B. (2013). Driven to drive: Designing gamification for a learner logbook smartphone application. In the proceedings of the 1st Gamification conference.

Fitz-Walter, Z., Tjondronegoro, D. & Wyeth, P. (2012). A Gamified Mobile Application for Engaging New Students at University Orientation. In the proceedings of the 24th Annual Conference of the Australian Computer-Human Interaction Special Interest Group (CHISIG) of the Human Factors and Ergonomics Society of Australia (HFESA).

Foth, M., Fitz-Walter, Z., Ti, J., Russell-Bennett, R. & Kuhn, K A. (2012). Please Take Out Your Phones: On the Spot Solicitation of Student Feedback in Class. In the proceedings of the 24th Annual Conference of the Australian Computer-Human Interaction Special Interest Group (CHISIG) of the Human Factors and Ergonomics Society of Australia (HFESA).

Fitz-Walter, Z., Tjondronegoro, D., Koh, D & Zrobok, M. (2012). Mystery at the Library: Encouraging Library Exploration using a Pervasive Mobile Game. In the proceedings of the 23th Annual Conference of the Australian Computer-Human Interaction Special Interest Group (CHISIG) of the Human Factors and Ergonomics Society of Australia (HFESA).

Fitz-Walter, Z., Tjondronegoro, D. & Wyeth, P. (2012). Encouraging Learners to Drive Using Game Elements and Smartphones. As part of the Play in Unconventional Spaces Workshop in the OzCHI 2012 Workshops Programme.

Fitz-Walter, Z., Tjondronegoro, D. & Wyeth, P. (2011). Orientation Passport: Using gamification to engage university students. In the proceedings of the 23rd Annual Conference of the Australian Computer-Human Interaction Special Interest Group (CHISIG) of the Human Factors and Ergonomics Society of Australia (HFESA).

Fitz-Walter, Z., & Tjondronegoro, D. (2011) Exploring the opportunities and challenges of using mobile sensing for gamification and achievements. As part of the Mobile Sensing workshop in the proceedings of Ubicomp 2011.

White, A., Fitz-Walter, Z., Hides, L., Kavanagh, D., Johnson, D., Tjondronegoro, D., & Connor, J. P. (2011). ‘On Track’: A mobile phone application and program for Tracking and moderating alcohol use. Drug and Alcohol Reviewl 30 (Supplement 1), 49-50. Paper presented at the Australasian Professional Society on Alcohol and other Drugs Conference 2011, Hobart, Australia.

White, A., Fitz-Walter, Z., Hides, L., Kavanagh, D., Johnson, D., Tjondronegoro, D., & Connor, J. P. (2011). ‘On Track’: A mobile phone application and program for Tracking and moderating alcohol use. Paper presented at the 5th International Society for Research on Internet Interventions, Sydney, Australia.

White, A., Fitz-Walter, Z., Hides, L., Kavanagh, D., Johnson, D., Tjondronegoro, D., & Connor, J. P. (2011). ‘On Track’: Exploring Mobile Phone Technology to Track and Moderate Alcohol Use. CYSAR Symposium. 6th International Drugs and Young People Conference, Melbourne, Australia.

Fitz-Walter, Z., & Tjondronegoro, D. (2009) Simple Classification of Walking Activities using commodity Smart Phones. In the proceedings of the 21st Annual Conference of the Australian Computer-Human Interaction Special Interest Group (CHISIG) of the Human Factors and Ergonomics Society of Australia (HFESA).

Fitz-Walter, Z., Jones, S., & Tjondronegoro, D. (2008) Detecting gesture force peaks for intuitive interaction. In the proceedings of the 5th Australasian Conference on Interactive Entertainment.

Conference Item

White, A., Hides, L., Kavanagh, D., Tjondronegoro, D., Drennan, J., Koh, D., Edge, S., Quek, L., Connor, J., & Fitz-Walter, Z. (2013) The next generation health intervention tool – Can smart phone applications help young people track and moderate alcohol use and potential harms? In 7th World Congress of Behavioral and Cognitive Therapies, 22-25 July 2013, Lima, Peru.

Fitz-Walter, Z (2010). Augmenting mobile computing with video game elements to support, motivate and engage young people in educational, real-world events. In the proceedings of the 22nd Annual Conference of the Australian Computer-Human Interaction Special Interest Group (CHISIG) of the Human Factors and Ergonomics Society of Australia (HFESA).