My Gamification Valentines for 2019

My Gamification Valentines for 2019

The NPR podcast Planet Money has an annual tradition that I really like where they channel a year's worth of jealousy into a special Valentine’s Day episode.

So when they come across something that they think brilliantly explains the economy that they wish they had come up with, instead of resenting it they include it in this episode as a way to share it. 💝

I love this tradition, so this year I have decided to follow suit and make three gamification mentions for my Valentine’s Day.

Apple gamifies their upcoming event invitation

Apple gamifies their upcoming event invitation

I’m sure you’ve all heard of the company Apple.

But for all you gamification geeks out there what you may not have realised is that Apple have been playing with a range of different gamification techniques for a while. 

Game-like experiences can be found in their apps (Apple Watch gamification), at their events (the collectible pins of WWDC) and just last week Apple has continued this trend with their event invites.

Apple has a number of events each year where they unveil new hardware and software. For each event they'll usually send an invite out to the media that has an image, tagline and event details. 

However, for their upcoming Oct 2018 event they did something a little different…

The Top Five Things You Want In An Online Gamification Course

Two weeks ago I shared a survey link via my newsletter asking for those of you interested in an online gamification course to give me some feedback.

So far the response has been good!

Thank you to the 55 people who shared with me what they would like to see in a gamification course (psst... it's not too late to provide some feedback).

I thought I'd share the results with you all as they provide an interesting insight to anyone thinking of teaching gamification.

So let's see what you said...

3 Gamified Apps To Help You Get Fit This Year (And One Event!)

If one of your New Year's Resolutions is to get fit then you might need a little motivation to get you started.

I've done some of the leg work for you and found 3 gamified apps that offer different things depending on what you like when it comes to games.

We don't all like or play the same games, so if you're creating a gamified app it's always important to consider who your target player is and what they like when it comes to games.

Okay, ready to get your game on? 

Nail Your New Year's Resolutions With Clear Goals, Short-term Milestones and Daily Habits

Hello 2018! Boy it felt like 2017 whooshed by, didn't it? Creating New Year's Resolutions are a traditional cycle that many of us go through, but they can be tough to keep. This can happen for a number of reasons - our resolutions may be too vague, may not be achievable, or we don't set up a new routine to achieve them.

So let's fix that. This year let's do something a little different.

3 easy ways to gamify your classroom in 2018

If you're looking for a way to increase engagement and participation in the classroom then look no further than gamification. When done well, it can be a great way to increase student motivation and reinforce learning content.

But knowing where to begin can be a little overwhelming.

So to help you get started out I've found and tried 3 easy and free ways to get started that won't take too much setup or preparation time. And just so you know, I'm not affiliated with any of these - I just think they're awesome.

If you have any ways you gamify your classroom then make sure to share it in the comments below!

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1. Create engaging quizzes with Kahoot

I love Kahoot. It's a super fun way to reinforce learning through engaging quiz and works for all ages. 

Kahoot lets you create multiple choice quizzes and then present them in a fun way to the class. 

 
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Your students will need access to a computer or mobile device (or they can share devices), and you'll need a screen and computer to run the quiz.

There are a lot of pre-made quizzes available too that you can use or rework for your class.

*Note Kahoot do have a paid account called Kahoot Plus for organisations and businesses with more features, but for schools Kahoot is free.

 

2. Create engaging quizzes with... a slideshow!

Kahoot works great if all your students have phones or computers, but this isn't always the case. So if you want a more lo-fi version of a fun quiz you can use a slideshow instead to create a similar experience.

The game I like to play is heads or tails. It's super easy to run and gets students up from their seats. The idea is that you create 10 true or false questions for students to answer related to the current content you're teaching. Everyone stands up and then proceeds to try and answer the questions by either putting their hands on their heads (true) or tails (false). If they get it incorrect, they sit down. You may have a few left standing fo the last question so a fun way to end the quiz and keep everyone involved is to get the last few to stand in front of the class and then the quickest person to answer the last question correctly is the winner. 

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I've created a powerpoint and keynote template for you to download to make it easy to create your own version of the game. I've used the Chalkduster font which you can download here if you don't have it. You can also make it more epic by adding some royalty free background music.

 

3. Playful class support with Class Dojo

Finally, there's ClassDojo which is a little different to the games above. It's more of an organisation tool for the classroom. It connects teachers, parents, and students who use it and allows them to share photos, videos, and messages through the school day. You can use ClassDojo to encourage students to work together as a team and share their in class experience. It's a neat, free tool for classrooms and is well worth checking out if you're a teacher.

 
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What next?

  1. Share how you gamify your classroom in the comments below.
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