In a recent chat about gamification with Dr Jason Fox on his podcast The Cleverness we got talking about board games. As promised on the podcast, I’ve listed 3 different board games below that I like to refer to as Gateway boardgames. If you’re new to board games then try one of these. They should be deep enough to pique your interest but not too complicated that they overwhelm you and your friends.
The NPR podcast Planet Money has an annual tradition that I really like where they channel a year's worth of jealousy into a special Valentine’s Day episode.
So when they come across something that they think brilliantly explains the economy that they wish they had come up with, instead of resenting it they include it in this episode as a way to share it. 💝
I love this tradition, so this year I have decided to follow suit and make three gamification mentions for my Valentine’s Day.
I’m sure you’ve all heard of the company Apple.
But for all you gamification geeks out there what you may not have realised is that Apple have been playing with a range of different gamification techniques for a while.
Apple has a number of events each year where they unveil new hardware and software. For each event they'll usually send an invite out to the media that has an image, tagline and event details.
However, for their upcoming Oct 2018 event they did something a little different…
The Chart of the day from ABC yesterday looked at how online gamers don't fit the stereotype of being young and male.
The chart showed in fact that baby boomers make up nearly a quarter of Australia's 14.5 million gamers - more than any other age category.
But this is for online Australian gamers. What about gamers in general around the world?
When Easter lands on April Fool's day like it did this year we know we're in for a treat.
Let's have a look at some of my favourite Easter Egg's/April Fool's from this year that are game and/or gamification related.
Gamification and marketing is a pretty great combo. Games can be incredibly engaging and using game design to create a more engaging marketing tool is very achievable these days. Let's look at how it's been used effectively, and how you can start using it in your marketing campaigns.
This quick guide will help you remember what gamification is and how to best use it. I've put everything you need to know in one place, so you never have to commit it to memory unless you really want to (no bonus XP though 😉).
If one of your New Year's Resolutions is to get fit then you might need a little motivation to get you started.
I've done some of the leg work for you and found 3 gamified apps that offer different things depending on what you like when it comes to games.
We don't all like or play the same games, so if you're creating a gamified app it's always important to consider who your target player is and what they like when it comes to games.
Okay, ready to get your game on?
Hello 2018! Boy it felt like 2017 whooshed by, didn't it? Creating New Year's Resolutions are a traditional cycle that many of us go through, but they can be tough to keep. This can happen for a number of reasons - our resolutions may be too vague, may not be achievable, or we don't set up a new routine to achieve them.
So let's fix that. This year let's do something a little different.
If you're looking for a way to increase engagement and participation in the classroom then look no further than gamification. When done well, it can be a great way to increase student motivation and reinforce learning content.
But knowing where to begin can be a little overwhelming.
So to help you get started out I've found and tried 3 easy and free ways to get started that won't take too much setup or preparation time. And just so you know, I'm not affiliated with any of these - I just think they're awesome.
If you have any ways you gamify your classroom then make sure to share it in the comments below!
1. Create engaging quizzes with Kahoot
I love Kahoot. It's a super fun way to reinforce learning through engaging quiz and works for all ages.
Kahoot lets you create multiple choice quizzes and then present them in a fun way to the class.
Your students will need access to a computer or mobile device (or they can share devices), and you'll need a screen and computer to run the quiz.
There are a lot of pre-made quizzes available too that you can use or rework for your class.
*Note Kahoot do have a paid account called Kahoot Plus for organisations and businesses with more features, but for schools Kahoot is free.
2. Create engaging quizzes with... a slideshow!
Kahoot works great if all your students have phones or computers, but this isn't always the case. So if you want a more lo-fi version of a fun quiz you can use a slideshow instead to create a similar experience.
The game I like to play is heads or tails. It's super easy to run and gets students up from their seats. The idea is that you create 10 true or false questions for students to answer related to the current content you're teaching. Everyone stands up and then proceeds to try and answer the questions by either putting their hands on their heads (true) or tails (false). If they get it incorrect, they sit down. You may have a few left standing fo the last question so a fun way to end the quiz and keep everyone involved is to get the last few to stand in front of the class and then the quickest person to answer the last question correctly is the winner.
3. Playful class support with Class Dojo
Finally, there's ClassDojo which is a little different to the games above. It's more of an organisation tool for the classroom. It connects teachers, parents, and students who use it and allows them to share photos, videos, and messages through the school day. You can use ClassDojo to encourage students to work together as a team and share their in class experience. It's a neat, free tool for classrooms and is well worth checking out if you're a teacher.
- Share how you gamify your classroom in the comments below.
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